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QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)

QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series)
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Manufacturer: Morgan Kaufmann
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Additional QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series) Information

"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." -Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime

QuickTime Toolkit Volume One is a programmer's introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

*Includes a CD-ROM with numerous code examples in C to jumpstart your work
*Written in a clear, engaging style by one of Apple's premier media engineers known for his ability to make QuickTime's sophisticated technology accessible to software developers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

 

What Customers Say About QuickTime Toolkit Volume One: Basic Movie Playback and Media Types (QuickTime Developer Series):

This frees him to concentrate on the Hows of Quicktime programming. This same application is used in volume two also.

This first volume is more concerned with the basics of controlling multimedia through a C program that uses the QuickTime API. You'll learn how to open, play, edit, and save a movie file.

This book is the first of a two volume set on QuickTime programming on both Mac and Windows machines. The author does all this by creating an application entitled "QTShell" that he adds to as he gradually explains each concept.

Besides just video you also learn how to use the Quicktime interface to work with images, text, timecode, and sprites. Fundamental Quicktime concepts are all introduced in this first volume.

The author assumes the reader already knows his/her computing platform and OS, what QuickTime is, and how to program in C. Both volumes of this programming guide began as a series of magazine articles, thus the style is quite accessible - it is not a terse academic style tome at all.

Tim Monroe's column in MacTech is as much a final word on QuickTime as Apple's developer docs. I wrote a book on QuickTime for Java (QTJ being just a wrapper around the C calls), and I wish this book had been out before I started, because it would have saved me a lot of research time figuring out what my code was calling and why it worked the way it did. This book is the de facto official guide to native development with QuickTime and given the size of the QT API, you'd be hard pressed to know where to begin without it. Tim starts with a basic "shell" application that compiles and runs on Mac and Windows -- yes, Windows developers are very much part of the target audience -- and covers the basics of playing, editing, saving and exporting movies, then moves into tricky stuff like sprites (which takes four chapters), VR, and effects.For C-language developers, this and its volume 2 companion are the books you want. In fact, those who've mastered QTJ can probably read this book and do a mental "port" from C to Java to figure out material I didn't cover.Recommended. Hell, if you're in the QT space, this is *required* reading.

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